

Mass removal is still quite effective, but you have the tools to reload. Since you have a relatively permanent source of small creatures, this deck is much less vulnerable to spot removal. Most of the game will be spent cycling through your artifacts, getting in some incidental chip damage, until suddenly you have an army of 1/1s that your opponent simply cannot deal with. The current stock lists decidedly favor the control matchup, and if you’re in a Bo1, or facing a meta that’s leaning more towards aggression, switching in some of the red removal cards is highly recommended over, say, Negate.Īnother example of a “Death by a Thousand Cuts” deck, this iteration of Rakdos is great if you prefer something a little less interactive. That being said, this is a list that favors a Bo3 format over Bo1. It has a balance of control cards to give it game against control, and while it can be weak game one to a strong aggro opening, its sideboard options make the matchup much more palatable game two. Unlike previous entries in this list, Temur Control does not have a pure bad matchup when it comes to going against the other basic archetypes. Titan’s ability to dodge removal with Shield counters makes the deck incredibly resilient, and the control package features enough countermagic that if either creature hits the board, the opponent is in serious trouble. It’s ability to quickly produce creatures that have to be dealt with using multiple cards will wear down the agro player’s resources and give you the inevitable win.Ī perfect deck to abuse Fable of the Mirror-Breaker, this Temur list uses it to abuse two incredibly powerful creatures, Goldspan Dragon and Titan of Industry. Naya Enchantments is a deck best played in a creature-heavy, aggro based format. The above Orzhov Control list is one that feasts on a deck like this, getting two for one value with its removal at the expense of the auras that this deck needs to keep its hand size large, since its individual cards are not particularly powerful. That being said, the relatively small amount of overall creatures in the deck makes it highly vulnerable to non-damage-based removal. Hallowed Haunting gives your creatures flying as well, allowing you to soar over your opponent’s army and smash them into oblivion. This deck uses Kami of Transience, Jukai Naturalist, and a whole bunch of cheap auras that cantrip to create super-powerful creatures that the opponent simply must deal with immediately or they will die.

It has an excellent game plan, solid matchups against all but the most virulently anti-creature decks, and consistency in play.

If you are unsure of what the metagame will be in any given tournament, Mono-White is a solid choice to pilot. This deck is capable of brutally punishing poor mulligans and is capable of beating any deck with a solid draw. While it may seem ironic to have this deck listed directly above one which has an excellent matchup against it, its overall matchups make it a distinctly superior choice.
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The modern version features hand disruption in the form of Thalia and Elite Spellbinder, and even limited creature removal with Brutal Cathar, Skyclave Apparition, and Portable Hole. If you’re seeing a ton of white weenie, this is very much the deck for you.Ī classic since the early days of M: TG, Mono-White is a deck that does one thing and does it well. In a metagame where creatures, especially smaller ones, are prevalent, this is a great choice. Post-sideboard, the matchup gets slightly better with more hand disruption being available, but the incremental values are much harder to gain, and much of your removal will be dead cards. Games against blue-based control decks, however, will tend to be a struggle, and will very likely be a game one loss. This is a strong deck in an aggro matchup, with a decent game against combo players as well, due to its hand disruption. It utilizes hand control and creature removal to maintain control of the board, then wins the game through the value generated by its planeswalkers and Meathook Massacre. This iteration of B/W Control can best be described as “Death by a Thousand Cuts”. This Top 10 list will give you the breakdown on all the best decks in Standard right now, their strengths and weaknesses, so that you can pick the one that fits your playstyle best, or find that small piece of tech to make your own brew all the more powerful. The deck you find yourself smashing with one day may be going against all its worst matchups the next. The metagame in Magic is constantly shifting, and MTG is no exception to its paper counterpart. What are the best Standard decks currently being played on MTG Arena?
